April 16, 2026

Kvistly Featured in El Español: Elena Zangeeva on Making Learning Fun for Everyone

Elena Zangeeva

CEO @Kvistly
Kvistly Featured in El Español: Elena Zangeeva on Making Learning Fun for Everyone

Kvistly and our founder, Elena Zangeeva, were recently featured in El Español, one of Spain's leading digital news publications with nearly 20 million monthly readers. The piece covers how Kvistly is changing the way people learn, in classrooms, corporate offices, and everywhere in between. We've translated the full article into English below so everyone can read it.

About El Español

El Español is one of the most widely read digital newspapers in Spain, founded in 2015 by veteran journalist Pedro J. Ramírez. It has quickly grown into a major force in Spanish media, reaching nearly 20 million unique readers monthly and consistently ranking among the top news platforms in the country. Known for in-depth reporting across politics, business, culture, and technology, El Español has built a reputation for credible, high-quality journalism with a broad national audience. A feature in El Español is a meaningful milestone, it's where Spain goes to read about the people and ideas shaping the future.

Elena Zangeeva Built Kvistly to Fix a Problem Nobody Wanted to Admit

English version of the El Español article, published March 20, 2026.

Walk into almost any corporate training session or sit through a standard classroom lesson, and you'll notice the same thing: people are disengaged. Eyes drifting, phones out, minds elsewhere. It's one of the most persistent and quietly accepted problems in education and professional development, and Elena Zangeeva decided to do something about it.

Zangeeva is the founder of Kvistly, an AI-powered gamified learning platform that turns quizzes into something people actually want to participate in. The concept sounds simple, but the execution draws on more than 14 years of experience working across human resources departments internationally, where she watched firsthand as conventional training formats consistently failed to hold people's attention.

"The problem we solve is the lack of engagement in corporate training sessions or any educational setting, because they're just very boring," she says, with the directness of someone who has sat through far too many of them.

Her answer was to build a tool that generates interactive quizzes in a matter of seconds. Users can type in a topic, upload a document, or paste in a block of text, and Kvistly's AI automatically transforms it into a set of questions with coherent, relevant answers. What used to take a teacher or trainer three to four hours now takes about a minute.

But the real innovation isn't just the speed. It's the betting mechanic.

Before answering each question, participants are asked to wager points based on how confident they feel in their answer. If you know the material, you bet more, and win more. If you don't, and you bet big anyway, you lose. It's a simple psychological shift, but it changes everything about how people interact with the content. Suddenly, there's a reason to pay attention. Suddenly, getting the answer right actually feels like something.

"If you know, you bet more. If you bet more, you win more. If you answer incorrectly, you lose your bet," Zangeeva explains. The mechanic introduces a layer of strategy that keeps participants mentally active rather than passively clicking through slides.

The platform works across a surprisingly wide range of ages and contexts. Language schools use it to make grammar lessons competitive and fun, one teacher running a school of 600 students reportedly told Zangeeva that English grammar had never been so entertaining. Companies use it for onboarding new employees, for ongoing training, and for building connections between international teams. And it's not just young people who take to it. "I've seen that even nine-year-olds understand it perfectly," she says. "And people of 70 have fun with it too, it's not just for kids."

There's also a social element that adds to the atmosphere. During sessions, participants adopt fictional nicknames, which turns the experience into something closer to a game night than a lecture. "I once saw a quiz where one person called themselves 'Potato' and another 'Pizza,'" Zangeeva recalls. "And it's really funny to watch who wins."

For educators specifically, Kvistly offers something rare in the edtech world: free access for all public school teachers globally. The logic is straightforward, if the goal is to change how learning works, the technology needs to reach the people who need it most, not just the ones who can afford it. "We believe technology should spark curiosity and the motivation to learn," she says.

Looking ahead, the roadmap includes support for audio, video, and music formats, along with expanded language options and deeper personalization driven by AI. But through all of it, Zangeeva is clear about one thing: technology is a complement, not a replacement. "In education, the human experience is never substituted," she says, pointing to the irreplaceable role of the teacher. What Kvistly aims to do is give that teacher a better tool, one that makes the room come alive.

El Artículo Original en Español

A continuación puedes leer el artículo original publicado por El Español el 20 de marzo de 2026:

Leer el artículo original en El Español →

Conclusion

Being featured in El Español is something we're genuinely proud of, but what makes it meaningful is the community behind Kvistly. Every learner, every teacher, every team that has chosen Kvistly is part of the story that caught El Español's attention in the first place.

If you're reading this for the first time and want to see what it's all about, we'd love to have you. Kvistly is free to get started and takes less than a minute to set up.

Try Kvistly for free

And if you've been with us from the beginning, thank you.

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Elena Zangeeva
Kvistly's Co-founder & CEO Elena brings over 12 years of HR expertise from her tenure at BCG, Bumble, and Sweatcoin